Meta Mechanics 2008 - 2009

The metamechanics RoboCup@Home team was established in late 2008 at the Vienna University of Technology. It is a mixed team of the Faculty of Electrical Engineering and Information Technology and the Department of Computer Science. Read more →

GRASP 2008 - 2010

The aim of GRASP is the design of a cognitive system capable of performing tasks in open-ended environments, dealing with uncertainty and novel situations. The design of such a system must take into account three important facts: i) it has to be based on solid theoretical basis, and ii) it has to be extensively evaluated on suitable and measurable basis, thus iii) allowing for self-understanding and self-extension. Read more →

Austrian Kangaroos 2008 - 2009

Soccer among robots is entertaining, but it is a valuable testing field for research and development in all sorts of areas. The humanoid robots are an ideal platform for development and are being used by many international universities. Research comprises novel walking algorithms, artificial intelligence, image processing and software architecture for embedded systems in real time. Read more →

CogX 2008 - 2012

The ability to manipulate novel objects detected in the environment and to predict their behaviour after a certain action is applied to them is important for a robot that can extend its own abilities. The goal is to provide the necessary sensory input for the above by exploiting the interplay between perception and manipulation. Read more →

Robots @ Home 2007 - 2010

The objective of robots@home is to provide an open mobile platform for the massive introduction of robots into the homes of everyone. The scenario-driven approach is inspired by recent work in cognitive science, neuroscience and animal navigation: a hierarchical cognitive map incorporates topological, metric and semantic information. Read more →

XPERO 2006 - 2009

Experimentation with the physical world is a key to gaining insights about the real world and to develop cognitive skills necessary to exist and act in the real world. The more comprehensive and instructive the experiment, the more comprehensive and meaningful can be the insight drawn from it. Read more →

NFN 2003 - 2006

Each of us might have encountered the situation to desperately search for a personal item or a location in an unknown environment. At present there is no technical solution for such an assistive system. The newly granted Joint Research Project “Cognitive Vision” attempts to find first solutions in this direction. A human shall be supported with a system that can not only find things, but that can understand the relationship between the human activities and objects involved. Read more →

ActIPret 2001 - 2004

The objective of ActIPret is to develope a cognitive vision methodology that interprets and records the activities of people handling tools. Focus is on active observation and interpretation of activities, on parsing the sequences into constituent behaviour elements, and on extracting the essential activities and their functional dependence. Read more →

RobVision 2000 - 2000

Industries using a CAD-system to design parts or working areas need a means of feedback to enable a comparison of designed and manufactured structures. Using vision, based on the CAD information, is an effective tool to establish this link. For example, the autonomy of a robotic vehicle is needed in several applications in building and inspecting of large structures, such as ship bodies. The navigation of a walking robot will be demonstrated using this vision tool. Read more →

FlexPaint 2000 - 2002

The objective of the project FlexPaint is to provide a system for automatic spray painting. The goal is to paint all arriving parts and to reach a batch size of one. The final solution will make it possible to paint any arriving part in the paint cell without the need for models or other data. The final product will provide a fully self-contained solution to the spray painting problem. Read more →